13.10 Animation Keyframes
In previous examples, Keyframes were automatically inserted in the Timeline when the Stroke or
part of the Stroke was moved in the 3D View Editor with the Timeline Cursor positioned at a new
Frame.
When using Armatures to move Strokes you either manually insert
Keyframes or activate Automatic Keyframing.
Manual Keyframes
With the Armature in the initial position and the Dope Sheet Cursor at
Frame 1, press the I Key to display the Insert Keyframe menu.
There are numerous options but for this simple demonstration where
only the Lower Arm is being Rotated, select LocRot (Location )
Rotation).
In the Dope Sheet Editor Timeline move the Cursor to the next Frame
and press the I Key a second time and select LokRot. Repeat the
process for successive Frames.
Note: You will NOT see Keyframes being inserted in the Dope
Sheet Editor Timeline.
Figure 13.25
Figure 13.24
Dope Sheet Editor Timeline
Drag the upper edge of the Timeline Editor up to see the Keyframes.
Automatic Keyframes
Timeline Editor Timeline
Keyframes
Automatic Keyframes
Figure 13.26
With the Armature at the initial rest position and the Timeline Cursor at Frame 1, click the
Automatic Keyframe button in the Timeline Editor Header. Rotate the Armature slightly in the
2D Viewport Editor then return it to the initial position. A Keyframe is inserted at Frame 1. Move
the Timeline Cursor to the next Frame and Rotate the Armature. A new Keyframe is inserted.
Repeat the process for successive Frames.
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